Thursday, February 9, 2012

Neysa Miller responding to Seth Priebatsch: The game layer on top of the world

Seth Priebatsch lists and defines four of the seven game dynamics.  They are:
1.     Appointment dynamic-players have to do something at a predefined time
2.     Influence and status- one of the most famous, status is a good motivator
3.     Progression Dynamic- make progress or move through different steps
4.     Communal Discovery- everyone works together to achieve something

As I watched Priebatsch’s Ted Talk, I reflected on his game dynamics.  I thought about how these game dynamics can be applied to the way children learn and are motivated to learn in the classroom setting.  Children are active learners when they are fully engaged in an activity.  Adapting the game dynamics to learning objectives in game format is a wonderful tool because children tend to be very engaged in video games.  Using such strategies and dynamics can motivate and enhance the learning experience for all students.           
 The role of technology has changed dramatically over the last few years.  At the beginning of my teaching career, technology was merely a resource.  Today, we use technology in
every aspect of the educational  process.  It provides unlimited information and resources for lesson planning.  Technology is also an integral part of the instruction and learning process.   Students also use technology in their role as learners.  They use it to participate in the learning process, as well as in assessment activities.  Technology has also become an integral communication tool available to teachers, parents, students, and administration. 
            It’s hard to imagine a world or school without technology.  It’s even harder to imagine what technology will look like in the future!
 

No comments:

Post a Comment